Skip navigation

Twilight: 2000 (2nd Edition)

2000AD Merc: 2000

Modern (Near Future) War Action / Adventure Science Fiction (Post Apocalypse) Weird / Surreal Crime (Spy / Espionage) Crime (Criminal / Law Enforcement) History (Alternative) Modern

Attribute/Stat Based (STR, CON, PER, etc) Dice (Primarily d10) Dice (Primarily d20) Lifepath Character Generation (Character starts at birth) Random Attribute Generation (during Character Creation) Skill Based (buy or gain skills)

Rewritten after the tearing down of the Berlin Wall and the changing face of the cold war, this edition also changed the rules from the first edition. The PCs are still military personnel in a deteriorating world, post limited nuclear war.

Genres
Types
Settings

American Combat Vehicle Handbook

1989 Sourcebook
2000AD Merc: 2000 Modern (Near Future) War Action / Adventure

Bangkok: Cesspool of the Orient

1990 Adventure
2000AD Merc: 2000 Modern (Near Future) Science Fiction (Post Apocalypse)

Heavy Weapons Handbook

1991 Sourcebook
2000AD Merc: 2000 Crime (Criminal / Law Enforcement) History (Alternative) Modern Crime (Spy / Espionage)

NATO Combat Vehicle Handbook

1990 Sourcebook
2000AD Merc: 2000 Modern (Near Future) Science Fiction (Post Apocalypse)

Rendezvous in Krakow

1994 Adventure
2000AD Modern (Near Future) Science Fiction (Post Apocalypse)

Soviet Combat Vehicle Handbook

1989 Sourcebook
2000AD Merc: 2000 Action / Adventure Modern (Near Future) War

Special Operations

1991 Sourcebook
2000AD Merc: 2000 Action / Adventure Crime (Spy / Espionage) Modern (Near Future) War

Twilight: 2000 (2nd Edition)

1989 Core Rules
2000AD Action / Adventure Modern (Near Future) War

Twilight Nightmares

1990 Adventure Sourcebook
2000AD Action / Adventure Modern (Near Future) War Weird / Surreal
Loading...
Types