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Part-Time Gods (2e)

Action / Adventure Fantasy (Modern Urban Fantasy) Mythology / Folklore

Attribute/Stat Based (STR, CON, PER, etc) Dice (Primarily d10) Dice Pool (Roll multiple dice vs target) Point Based (allocate points to get skills, powers, etc) Skill Based (buy or gain skills) Trait / Aspect Based (personality affects gameplay)

Part-Time Gods Second Edition (PTG2E) is the latest iteration of a tabletop roleplaying game about the balancing act between influential gods and the people, groups, and places in their lives that keep them tied to their humanity. This game gives players the tools to create their own gods and go on to tell dramatic, exciting, and engaging stories -- the kind only PTG2E can deliver!

Part-Time Gods Second Edition is a roleplaying game about modern gods who must balance the mortal and divine natures of their new life. The game has many inspirations, from American Gods, The Almighty Johnsons, Thor comics, and the Percy Jackson novel series to name just a few.

Part-Time Gods Second Edition delivers fully on it's premise, with players playing less "all-powerful gods" and more "regular people who just so happen to be gods as well." The character is as balanced as the themes, as players can draw from either side of their concept to solve problems. After a while, they'll learn that being a god isn't all roses and fun. There are real responsibilities involved, and they still have to hold down a day job to make ends meet. Using the Chakra System (from Ninja Crusade 2nd Edition), players roll pools of ten-sided dice (d10s) to determine success, with lots of ways to gain bonuses (more dice) and lots of in-story causes for penalties (less dice). It is truly a system designed to be engaged with, and one that enhances the story when players do so.

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